This is my entry for Ludum Dare 39 under the theme "Running out of power". It is my first time taking part, and I definitely ran out of time (see lack of audio and...well, levels). Despite being incomplete, I think this is a solid prototype that demonstrates what I was trying to achieve.

Power Down is a puzzle platformer where you are a blob with the ability to shoot out a beam from your antenna that is capable of powering down objects that it touches. Using this, you must traverse the levels and solve puzzles by triggering objects.

This game was programmed in C# using the Unity Engine. Art was created in Pyxel Edit. The source code is available online at my GitHub repository. A timelapse of the game being made can be found here.


Use the A and D keys (or arrow keys) to move left and right, and use the spacebar to jump. Use the left mouse button to fire out a beam that disables objects that it touches. Note that you cannot fire your beam whilst in the air.

Made withUnity
TagsLudum Dare 39
Average sessionA few minutes
InputsKeyboard, Mouse
LinksLudum Dare

Development log

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